| GenesisRTX |
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60Hz Performance 3D VisualizationExtremely Easy to OperateAgile User InterfaceNo Database Formats or Tools Required
Diamond Visionics GenesisRTX sets the standard for high performance, correlation, cost savings, and usability across multiple 3-D visualization applications. From the same GenesisRTX application support Embedded, desktop, and multiple channel image generation applications.
GenesisRTX is a native geocentric round earth application that represents the merger of Gaming, Simulation and GIS technologies.
· Gaming technology for higher performance triangulation and rendering for absolute highest available screen content on COTS hardware.
· Simulation for the highest level in positional accuracy and feature placement while supporting Government data formats.
· GIS technology for the openness of source data formats and flexibility of tools.
GenesisRTX represents a broad move away from simulation specific purpose built tools towards general purpose use anywhere tools and methods.
Correlated by Design
GenesisRTX runs directly on the GIS source allowing for dynamic construction, dynamic terrain, and correlation with all your operational, training, and GIS using applications.
Cost Savings (less software and less steps)
Other vendors require you to purchase different products for different uses. Stealth for desktop network viewing, Image Generator for training systems, Sensors viewers, and Developers kit for embedded applications. GenesisRTX comes bundled with all of these user selectable Interfaces to the 3-D terrain. You decide which interface is best for your application and since they all use the same source data, XML project, and software it is correlated not matter how you view it.
GenesisRTX Core Features Read, optimize, and render GEOID based Geocentric Round Earth from DTED, JPEG2K, and other elevation formats Read, optimize, and render Geo-specific Imagery over the entire planet from ECW, JPEG2K, and other imagery formats Read, optimize, and render ESRI Shape Vector data on the earth (roads, rivers, buildings, trees, etc.) Read, parametrically build, and render all airports found in NGA AVDAFIF and X-plane airport files Modify the elevation data in real-time based on user-defined rules (flatten roads, rivers, lakes, airport, etc.) Parametrically scatter, buffer, and place 3D objects that are aware of their slope, elevation, and location Use shaders for user tunable realistic particle simulation effects such as smoke, contrails, wakes, rotor-wash, dust clouds, explosions, fires, smoke, and other animations Render time-of-day with ephemeris model and constellation map Particle based fog, haze, and Volumetric clouds for slant range accumulation visibility, lighting, and color effects Parametric 3-D particle effects for smoke, explosions, fires, tracers, independent contrails, and rotor-wash. Render 3D oceans and large bodies of water based on geometric shader technology Render Light points with support for light pools and halos placed in real-time Query multiple threaded mission function engine for height-above-terrain, collision, and line-of-sight as well as SAF specific mission queries Filter and render real-time color, texture, and alpha control of shape file overlays and features Real-time water reflections for land Multiple XML projects can be linked together (example: background, regional, Inserts) And much more.
New! GenesisRTX Core Features (May 2010)
Image Generator Features (IG)
Sensor Features (SN)
Multiple Purpose Viewer Features (MP)
To Learn More Click Technology in the Menu Bar
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| Last Updated ( Friday, 02 July 2010 23:37 ) |
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GenesisIG Intro Video
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