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60Hz Performance 3D Visualization

Extremely Easy to Operate

Agile User Interface

No Database Formats or Tools Required

 


Diamond Visionics GenesisRTX sets the standard for high performance, correlation, cost savings, and usability across multiple 3-D visualization applications.  From the same GenesisRTX application support Embedded, desktop, and multiple channel image generation applications. 

 

GenesisRTX is a native geocentric round earth application that represents the merger of Gaming, Simulation and GIS technologies.
·         Gaming technology for higher performance triangulation and rendering for absolute highest available screen content on COTS hardware.
·         Simulation for the highest level in positional accuracy and feature placement while supporting Government data formats. 
·         GIS technology for the openness of source data formats and flexibility of tools. 
GenesisRTX represents a broad move away from simulation specific purpose built tools towards general purpose use anywhere tools and methods.

 

 


Correlated by Design

GenesisRTX runs directly on the GIS source allowing for dynamic construction, dynamic terrain, and correlation with all your operational, training, and GIS using applications.
 

Cost Savings (less software and less steps)
Follow the same steps you would use to collect, correct, and archive your source data today, but instead of running that data through additional 3D specific offline terrain tools to publish the source data into static 3-D terrain or a complex master/common database formats, use it directly.  Save the cost of 3D specific offline terrain tools, multiple machines to build, lost time compiling and optimizing what may never be seen, instead dynamically construction only what you need at 60hz with GenesisRTX.

Other vendors require you to purchase different products for different uses.  Stealth for desktop network viewing, Image Generator for training systems, Sensors viewers, and Developers kit for embedded applications.  GenesisRTX comes bundled with all of these user selectable Interfaces to the 3-D terrain.  You decide which interface is best for your application and since they all use the same source data, XML project, and software it is correlated not matter how you view it.
 

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 GenesisRTX Core Features

Read, optimize, and render GEOID based Geocentric Round Earth from DTED, JPEG2K, and other elevation formats

Read, optimize, and render Geo-specific Imagery over the entire planet from ECW, JPEG2K, and other imagery formats

Read, optimize, and render ESRI Shape Vector data on the earth (roads, rivers, buildings, trees, etc.)

Read, parametrically build, and render all airports found in NGA AVDAFIF and X-plane airport files

Modify the elevation data in real-time based on user-defined rules (flatten roads, rivers, lakes, airport, etc.)

Parametrically scatter, buffer, and place 3D objects that are aware of their slope, elevation, and location

Use shaders for user tunable realistic particle simulation effects such as smoke, contrails, wakes, rotor-wash, dust clouds, explosions, fires, smoke, and other animations

Render time-of-day with ephemeris model and constellation map

Particle based fog, haze, and Volumetric clouds for slant range accumulation visibility, lighting, and color effects 

Parametric 3-D particle effects for smoke, explosions, fires, tracers, independent contrails, and rotor-wash.

Render 3D oceans and large bodies of water based on geometric shader technology

Render Light points with support for light pools and halos placed in real-time

Query multiple threaded mission function engine for height-above-terrain, collision, and line-of-sight as well as SAF specific mission queries

Filter and render real-time color, texture, and alpha control of shape file overlays and features

Real-time water reflections for land

Multiple XML projects can be linked together (example: background, regional, Inserts)

And much more.

 
New! GenesisRTX Core Features (May 2010)
  • New Physics based High Dynamic Range Atmosphere
  • Upgraded Day/Night feature texture capabilities
  • New 3D Volumetric clouds with lightning
  • Upgrade 2-D clouds and scud
  • New real-time controlled projected lights and light shafts
  • New automatic runway construction from X-plane airports and ESRI Shapefile
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Image Generator Features (IG)
  • Supports Stereo Displays
  • CIGI 3.x (Common IG Host Interface)
  • Multiple Screen Support
  • Record and Play back scenario files of record flight paths individually and as groups
  • 3rd Party integration: Mersive, LVC Game, DI-Guy, GLStudio, SigSim/SenSim  

 

Sensor Features (SN)
  • Includes simple sensor simulations for FLIR and Night Vision
  • Enables JRM SigSim and SenSim plug-ins to enable physics based sensor simulation for E/O, FLIR, and Night Vision 

 

Multiple Purpose Viewer Features (MP)
  • Create GenesisRTX projects using drag-n-drop and graphical interface (source data, boolean, and parametric control)
  • DIS Support
  • (Coming Soon) Embedded 3-D viewer with real-time feature selection and editing capabilities Ability to export real-time generated/modified 3-D feature, vectors, and elevation data to use in other systems 


Embedded Features (SDK)

  • All the features of Core GenesisRTX controlled through programming SDK
  • SDK is used by Diamond Visionics internally to make MP and IG.

To Learn More Click Technology in the Menu Bar

 

 



GenesisRTX is engineered by Diamond Visionics, LLC.

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Last Updated ( Friday, 02 July 2010 23:37 )
 

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